December 2023 Development Blog

Greetings,

As 2023 comes to a close, we wanted to end the new year celebrating not only the team behind Xenotheria, and their amazing accomplishments, but to take a moment to thank the community for your continued support and feedback. We are so grateful and excited for you all to learn more about the rich world and characters the team has created. We have a bunch of updates in our October and November Developer Updates, be sure to check those if you have not, and rest assured we will have some big news and fresh looks coming in early 2024!

We asked our team two simple questions:

What is something you are proud to have accomplished this year? What are you looking forward to in 2024?

“I’m really proud of the entire team for the amazing work they’re doing, our new website and to be a part of this amazing project that we’re all very passionate about. I’m looking forward to sharing more information about the game with all of you and checking out your reaction when you see everything new!” - David Castella, QA Analyst

“I've had a great first year with Ganymede and I'm proud of all the different UI systems and little parts of polish I've gotten to add to the game. I've really fallen in love with the project and its nice to say that I've gotten to add and leave my mark on such a great game. In 2024 I'm really looking forward to sharing our universe with the community and seeing everyone's thoughts on the game, the world, and the changes we've made since the demo!” - Niall McCoy, UI Engineer

“My first year with Ganymede has been a truly wonderful collaborative experience. On a personal level, I feel a sense of accomplishment in shaping the game's musical identity. I'm particularly excited about the blend of diverse styles and bespoke instruments that portray the journey of our heroes on Wolf Prime. I am really anticipating the moment when players immerse themselves in the score, their responses have undoubtedly contributed to the evolution of my musical exploration for the game's original soundtrack.” - Karim Douaidy, Composer

“In 2023, we turned concepts, sketches, code, and written words into a living, breathing universe. Bit by bit, we wrenched Xenotheria into being, and I’m really proud to have been part of that. I’m equally excited about 2024 because it will be the year all that effort comes to fruition: the year we share Xenotheria with the rest of the world.” - Tod Lancaster, Writer

“There are so many things to be proud of about the work we’ve done this year. We got to show everyone a taste of Xenotheria with our Steamfest demo, and we received great feedback from the community! Since then we’ve been working hard on new characters, enemies, levels… It’s shaping up great and I’m proud of all the cool work that’s going on at Ganymede, but most of all I’m proud of this team. Next year I’m hyped to see in the game every piece of content we’re creating, and getting to finally share with everyone this game that inspires so much in us.” - Felipe Cassina, Game Designer

I'm happy with the progress the game has made in 2023. I like to look back at the previous build and compare it to what we have now. 2024 will bring a lot of interesting things to the game and I'm looking forward to sharing it with the community. - Georgy Dukhnov, 2D Animator

“I've enjoyed my time with Ganymede and working on Xenotheria together. I think the visuals and storytelling we are cultivating are really fun and adventurous. I chose to join Ganymede for a good reason and I think the game has really great potential to be loved and enjoyed by many. Looking forward to what we create in 2024.” - Patrick Hailla, 2D Environment Artist

“I’m proud of the world we’re building and the visual quality we’re pushing for as a small indie team. I look forward to creating exciting new biomes next year and above all to see players explore and enjoy the game world that we’ve worked so hard on!” - Sam Heisler, 2D Environment Artist

“I'm very proud of our open communication as a team, and how well we've come together as a group to tackle issues. Whether it's design, bugs or feedback, the collaborative spirit has been very strong. It feels like the team has really hit its stride, and I'm certain the coming year will see us taking even larger ones! I'm most looking forward to working on the new biomes, and whatever strange or squishy creatures might live there…” - Paul Drauz-Brown, Audio Designer

“I think what I'm proud of the most is... well it's hard to narrow it down to just one thing. There's many. I'm proud of the work I've been able to do with the team, I'm grateful for the opportunity to learn and grow as an artist, and all of that is in large part to the amazing breadth of content, information, and lore to draw from when getting to work on the characters, and creatures of the Xenotheria universe. It's awesome to be surrounded by a team who is so passionate about this project.” - Chris Gardula, Character Artist and Hype Man

“I'm proud of everything we've built - gameplay, art, workflow, but for me personally the biggest achievement was creating all the tools that allow us to easily create new mechanics. I'm looking forward to new challenges. Also, I can't wait to read player reactions to this game.” - Kamil Maslanka, Gameplay Engineer

“Being a part of this amazing team, scattered across the globe, as we craft this incredible game has been an absolute joy. It's more than just work; it's a shared passion that brings us together. The magic happens as we pour our hearts into every pixel and line of code, watching our creation evolve and improve. I'm bursting with pride when I think about the game we've built – a result of late nights, shared laughter, and endless dedication. We've created something special. And you know what? The best part is yet to come. I can't wait for the day when we get to share our game with real gamers, witnessing their excitement firsthand. The pride I feel now is just a glimpse of what's to come, and I know it'll be even more amazing when we connect with gamers and see their faces light up. Here's to the journey we've shared and the countless moments that have made it all worthwhile.” - Aydin Gurer, UX/UI Artist

“I'm proud of the new trailers we released, upgraded Steam page, and that we landed a publishing deal in a drought period of funding! In 2024, I'm most looking forward to shipping the game and seeing the community's reaction to the story, characters and world the team has built!” - Rob Thompson, Co-Founder & COO

“I'm proud of the team we built and the partnerships we have built. Our tenacious group is committed to delivering value to our players.” - Jerry Prochazka, Co-Founder & CEO

Thank you again for the continued support and we are beyond excited to bring you further into the game and the adventure on Wolf Prime. Happy Holidays and Happy New Year!

- Rob






"In the grand scheme of things, we're just cosmic dust with attitude." - Norton










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January 2024 Combat UX/UI Updates

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November 2023 Development Blog